Judith's programming portfolio

Programming Portfolio

These are some projects that showcase my game programming abilities and experience.


Crop Undercover - Unity Local Multiplayer/Stealth Game

Role: Lead/Flex Programmer
Tools: Unity, C#, Input System, (Git/GitHub)
What I shipped: core gameplay loop, player joining/spawning, UI, interactions, scoring/state flow
Crop Undercover is a local multiplayer stealth/party game where one player controls the Farmer while others play sneaky Crops trying to complete objectives without being caught. I implemented the core gameplay systems,player join/spawn, round flow, interactions, UI, scoring, and supporting stealth mechanics enabling the team to iterate quickly on levels and content.


New Clairvaux - AR Mobile Prototype App

Role: Programmer / UI & AR Interaction
Platform: Mobile (AR)
Tools: Unity, AR Foundation, C#
This AR mobile prototype was designed for a winery experience, allowing users to explore information through a guided UI and place a virtual wine bottle into their real space using their phone’s camera. I focused on building clear UI flows, AR session handling, and object placement to communicate the concept effectively as a proof-of-concept.

This project was scoped as a prototype to validate interaction flow and AR feasibility rather than a fully polished product.